Below are the players closest to a rise or a fall, taken from Fantasy Premier League's own price-change projection data rather than from a third-party estimate. Progress is shown as a percentage of the way to a change, along with where FPL projects each player will be three nights from now.
Updated from the official FPL API on 24 September 2026, ahead of Gameweek 6. Prices were frozen through pre-season and began moving after the Gameweek 1 deadline.
| Player | Club | Pos | Price | Owned | Progress now | In 3 nights | FPL confidence |
|---|---|---|---|---|---|---|---|
| Tzolakis | HUL | GKP | £4.6 | 12.5% | ▲ 99% | 100% | Very likely |
| De Cuyper | BHA | DEF | £4.9 | 27.4% | ▲ 95% | 99% | Likely |
| Barry | EVE | FWD | £5.6 | 8.2% | ▲ 96% | 97% | Likely |
| Tarkowski | EVE | DEF | £6.1 | 16.0% | ▲ 86% | 90% | Possible |
| Calafiori | ARS | DEF | £5.8 | 50.6% | ▲ 88% | 88% | Possible |
| Brobbey | SUN | FWD | £5.7 | 7.0% | ▲ 77% | 84% | Possible |
| Saka | ARS | MID | £9.5 | 13.5% | ▲ 82% | 83% | Possible |
| Groß | BHA | MID | £5.8 | 28.0% | ▲ 76% | 80% | Possible |
| King | FUL | MID | £5.5 | 2.5% | ▲ 80% | 80% | Possible |
| Rogers | CHE | MID | £7.7 | 40.4% | ▲ 77% | 78% | Possible |
| Emersonn | IPS | FWD | £5.5 | 3.5% | ▲ 78% | 77% | Possible |
| Janelt | BRE | MID | £5.0 | 2.5% | ▲ 73% | 73% | Possible |
| Player | Club | Pos | Price | Owned | Progress now | In 3 nights | FPL confidence |
|---|---|---|---|---|---|---|---|
| Jocelin.T | SUN | MID | £5.0 | 0.0% | ▼ 112% | 171% | Very likely |
| Dibling | EVE | MID | £5.4 | 0.0% | ▼ 90% | 111% | Very likely |
| Smith Rowe | FUL | MID | £5.4 | 0.2% | ▼ 100% | 101% | Very likely |
| Eze | ARS | MID | £6.3 | 1.0% | ▼ 99% | 99% | Likely |
| Zepa | FUL | MID | £4.5 | 0.3% | ▼ 96% | 98% | Likely |
| Gozo | CRY | MID | £5.0 | 0.0% | ▼ 97% | 97% | Likely |
| Yohanna | BHA | MID | £4.9 | 0.0% | ▼ 97% | 97% | Likely |
| Richards | CRY | DEF | £5.0 | 0.6% | ▼ 94% | 95% | Likely |
| Ellborg | SUN | GKP | £4.5 | 0.1% | ▼ 95% | 95% | Likely |
| Merino | ARS | MID | £5.8 | 0.4% | ▼ 93% | 95% | Possible |
| Emegha | CHE | FWD | £5.0 | 0.1% | ▼ 94% | 94% | Possible |
| Kerkez | LIV | DEF | £5.4 | 2.2% | ▼ 94% | 94% | Possible |
See tonight's countdown and your own squad →
00:00 UK time, every night. Not every player moves on a given night — only those who have crossed the threshold — but the run itself happens daily, including nights in the middle of a gameweek.
Because the change is at UK midnight, the moment in your own timezone shifts with British Summer Time: during BST the run is at 23:00 UTC, and in winter it is 00:00 UTC. For Ehab's own timezone in Jordan that is 02:00 or 03:00 local. Dugout's Price Watch shows a live countdown so you never have to work this out.
Price movement is driven by net transfers — transfers in minus transfers out — measured against the size of the player's ownership base. That last part is what catches people out: a heavily owned player needs vastly more net transfers to move than an obscure one, because the threshold scales with how many managers already hold him. A defender owned by 0.1% of the game can rise on a few thousand transfers; a 60%-owned forward needs hundreds of thousands.
Each change is £0.1m. A player can rise on several consecutive nights, but only once per night.
FPL has never published the exact threshold and almost certainly never will — it would be trivially gameable. What is new in 2026/27 is that FPL now publishes its own projection data through the API, which is what the tables above use. Before this season, every price-change site in existence was reverse-engineering the threshold from public transfer counts.
You do not get the full rise back. You receive your purchase price plus half of any increase, rounded down to the nearest £0.1m. Buy a player at £7.0m, watch him rise to £7.4m, and he sells for £7.2m — you keep half of the £0.4m gain.
Falls are not softened the same way. If a player drops below what you paid, you take the full loss on the sale. This asymmetry is why holding a falling player "until he recovers" costs real money, and why the fallers table above is worth as much attention as the risers.
No. Price only affects the money available for future transfers. A player rising does not earn you points, and a player falling does not take any away. What it changes is your squad value, which over a season compounds into the ability to afford a stronger squad than a manager who ignored it. It is a slow advantage, not a fast one — chasing price rises at the cost of a −4 hit is almost always a losing trade.
Almost never. A rise is worth £0.05m to you after the half-rise rule, and a hit costs 4 points. The honest use of a table like this one is different: when you have already decided on a transfer, it tells you whether to do it tonight or whether you can wait. That is a real edge and it costs nothing.
The one case where speed matters is a player you own who is about to fall while you were planning to sell him anyway. There, moving before midnight preserves £0.1m of squad value for no cost at all.
Dugout's Price Watch, on the Stats tab, shows a live countdown to the next change and, for each player, an estimate of which night the change lands on. Where FPL publishes official projection figures it uses those and marks them in gold; where it does not, it falls back to its own estimate from net transfers against the ownership base and marks that in grey, so you always know which number you are looking at.
It also flags the players in your own squad who are close to a fall, which is the information that actually costs you money if you miss it.
Guides: FPL prices 26/27 · Deadlines · Budget picks · Captain picks · How xP is calculated
Dugout is a free Fantasy Premier League companion. Data via the official FPL API. Projections are FPL's own where marked and Dugout's estimate otherwise; neither is a promise that a price will move. Not affiliated with the Premier League.